#Skyrim se dragon mod mod
As to stability, actually, Skyrim is not really an unstable game neither my large load in Oldrim, or my small load in SSE have any stability issues whatsoever - but that is because I take the time to mod properly, and do things right. Originally posted by smr1957:If you mod incorrectly, then yes, "Any" mod may cause problems.
Originally posted by DrNewcenstein:Dragon Combat Overhaul works with SkyrimSE - extract the BSA. You'll have a sky full of dragons that drop lightning generators, sun flare generators, frost cloud generators, flame jets form the ground, and accelerate time so a day passes in a second, where Assault is triggered again and you get 3 more dragons who summon 3 more dragons who summon 3 more dragons that spawn Draugr Deathlords, Wraithmen, Dwemer Constructs, and who may turn any person in the area into a Werewolf permanently, including your followers, or who can effect Instant Death on anyone, including Essentials. Mirmulnir will show up for the first dragon encounter at the Western Watchtower with 2 friends, and each one will summon 3 more, and each one will summon 3 more, and each one will summon 3 more. Set the Assault options in both Deadly Dragons and DCO to 3 Dragons, and the Assault timers to 24 hours minimum and 48 hours max, with 100% chance of Assault, and set Reinforcements Chance to 100% when they reach 90% health. Dragon Combat Overhaul works with SkyrimSE - extract the BSA.